Design
UI and web design with a real design system underneath: type pairings, spacing rules, component primitives, and mobile patterns that match desktop personality. Every layout is drawn for the brand, from a blank file.
How the design team works.
We design websites the way we'd build them: system first, screen second. That means a real type scale, a real spacing scale, component primitives that compose, and states that exist before they're needed. Hover, focus, loading, empty, error.
Mobile is the primary canvas. We design at 380px first and let the layout grow up, instead of squeezing a desktop down. The result is mobile that feels native.
Design hands off to development inside the same studio, so the spec is shared, the components match, and the build launches looking like the file. No drift between Figma and production.
What’s in the scope.
A typical scope. Most projects pull a subset. We scope against the brief.
- 01Design system: type, color, spacing, components
- 02Mobile-first patterns matched to desktop personality
- 03Component library in Figma, organized and named
- 04Page templates with hover, focus, loading, empty, error states
- 05Working prototype, not just static frames
- 06Dev handoff specs, not just a Figma link
- Design Systems
- UI
- Web
- Mobile-first
Recent design work.
A handful of projects where this team led the project or anchored the deliverable.
Looking at design specifically?
Most projects start with a 30-minute call. Bring a rough brief, and we’ll come prepared.
